Space Project

Update 17-10-2012

Last steps before ship movements

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  1. Master Kira
     
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    User deleted


    Space Project 1.4.0 Pre Alpha
    Anything more than an experiment


    Here controlling an asteroid, last step before make it moving

    Bug List (yeah im working to):
    - Bigger Bigger and bigger ships make game lag a bit while editing blocks. Optimized a bit, now ships with over 600 (maybe 1000 now) blocks lag a bit. partially fixed in 1.1.3 and 1.2.0 and 1.3.0a
    - Changing PlayerMode/ShipMode crash the game sometimes.should be fixed in 1.4.0
    - Sometimes Server won't connect to Database (probably after a Database crash/restart)
    - Complex blocks are not optimized.

    Feature added:
    - Raised average bandwidth used from 4kb/s to 6 kb/s for each user connected, allowing ship controls from now on.
    - Ship rotations (in future will be added rotative engines)


    Planned:
    Ship controlling and several kind of blocks.
    Foundry and crafting device blocks.


    Skype contact: masterofsnipers
    If you want a copy of the release contact me on skype

    For now and forever ships without engines can move and rotate with the slowest speed and torsion factor.
    So a ship without is still movable but useless in battle.

    Release controls:
    WSADEQ+Mouse - Movement and rotations
    Shift+Mouse+WASDEQ = different movement in order to cover all six direction
    F - Interact and Inertial adapt engage/disengage
    I - Inventory

    Ship control:
    WSADEQ = Rotations

    TAB - Skill book

    Skill: Editing structure
    Mouse left click = Break (Use Fusion cutter for harder blocks and require some seconds)
    Mouse right click = Place (Require some seconds)

    Skill: Creating entities
    Mouse left click = Nothing
    Mouse right click = Create new entity (Require some seconds)
     
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0 replies since 17/10/2012, 13:51   17 views
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