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Master Kira.
User deleted
Space Project 1.4.0 Pre Alpha
Anything more than an experiment
Here controlling an asteroid, last step before make it moving
Bug List (yeah im working to):
-BiggerBigger and bigger ships make game lag a bit while editing blocks. Optimized a bit, now ships with over600(maybe 1000 now) blocks lag a bit. partially fixed in 1.1.3 and 1.2.0 and 1.3.0a- Changing PlayerMode/ShipMode crash the game sometimes.should be fixed in 1.4.0
- Sometimes Server won't connect to Database (probably after a Database crash/restart)
- Complex blocks are not optimized.
Feature added:
- Raised average bandwidth used from 4kb/s to 6 kb/s for each user connected, allowing ship controls from now on.
- Ship rotations (in future will be added rotative engines)
Planned:
Ship controlling and several kind of blocks.
Foundry and crafting device blocks.
Skype contact: masterofsnipers
If you want a copy of the release contact me on skype
For now and forever ships without engines can move and rotate with the slowest speed and torsion factor.
So a ship without is still movable but useless in battle.
Release controls:
WSADEQ+Mouse - Movement and rotations
Shift+Mouse+WASDEQ = different movement in order to cover all six direction
F - Interact and Inertial adapt engage/disengage
I - Inventory
Ship control:
WSADEQ = Rotations
TAB - Skill book
Skill: Editing structure
Mouse left click = Break (Use Fusion cutter for harder blocks and require some seconds)
Mouse right click = Place (Require some seconds)
Skill: Creating entities
Mouse left click = Nothing
Mouse right click = Create new entity (Require some seconds).